Back at the end of May when we finished our second year at college we had already decided that we were going to have a go at making a game over the summer to keep what we had learned that year fresh in our minds or even to learn something new. This we thought would help us be ready for our third year of college.
So we started brainstorming ideas. We originally came up with the idea of a side scrolling shooter/platformer. However we decided to abandon that idea for now for several reasons. One of them being that it would take too long to make. We eventually landed on the idea for InfiniShooter a while later.
Now that the back story is out of the way it’s time to talk about InfiniShooter. Initially InfiniShooter was just going to be a straight puzzler game with little to no action. But then we decided that a little action never hurt anything so we incorporated shooting and enemies. The back story we came up with is as follows:
“Some time in the future over an un-named planet a massive battle between two fleets of ships has occurred and your side lost. All that is left of these armadas is the mother ship of the opposing force. You take control of a drone and it’s your job to enter the mother ship and find your way to the central power core and destroy it.”
The levels will consist of puzzle segments and shooting segments. There will also be lost of enemies between you and the power core. Littered throughout the levels will be hazards such as laser turrets, plasma turrets, jets of fire and many more obstacles.
Let’s hope it turns out as well as we have planed.
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